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環世界(邊緣世界)A16更新內容介紹

作者:不詳來源:本站整理 發表時間:2016/12/25 10:30:47 評論(0)

這是一個環世界(邊緣世界)A16更新內容介紹,游戲的最新A16的版本更新了什么內容呢,感興趣的玩家可以看看。
環世界(邊緣世界)A16更新內容介紹

主要特點

行星是全3D的,地圖不再是矩形而是六邊形了。

你可以通過新的商隊系統移動到大地圖上其他小地圖上了。

你可以通過商隊攻擊其他陣營的基地或者與他們進行貿易。當攻擊時,游戲會生成一個擁有敵人和戰利品的基地地圖。在突襲中可以進行建筑。

你可以擁有多個殖民地,并且可以在殖民地間進行貿易。

所有物品都有“質量”屬性,用來確定一個殖民者或動物可以攜帶多少物品。

行星生成時可以選擇溫度和降雨量,你可以根據性能成本選擇生成范圍覆蓋多少小地圖。

新的生物群:海冰。一個和冰原地貌相似的沒有肥沃的土壤、巖石或礦物的艱苦的生物群落。

以下是原文:

There is no changelog yet because the update is still in testing.

Here are some of the new things I noticed。

MAJOR FEATURES

Planets are fully 3D. Tiles are hexagons and not squares anymore.

You can travel to other tiles in the map using a new caravan system.

You can attack other faction's bases or trade with them by sending caravans. When attacking, the game will generate a map with an enemy base with loot and some pawns. Building during raids is possible.

You can have multiple colonies and trade items or pawns between them.

All items have "mass". This is used to determine how much items a pawn or animal can carry.

When generating planets a temperature and rainfall slider is available and you can choose how many tiles (coverage) to generate at the cost of performance.

New biome: Sea Ice. A brutally difficult biome similar to an ice sheet without fertile soil, rocks or minerals.

Other changes

New refinery and cargo pods to send resources to distant tiles on the map using fuel. Drop pods can be used by pawns and reinforcing other colonies or caravans during raids is possible.

Trade prices have changed, items are more expensive to buy and sell for more.

New trait: Kind. Kind pawns will not insult others and will be friendlier.

Factions can be destroyed completely by defeating all their bases in the map. Factions also have a color to identify their bases in the world map.

New Mental Break: Give up. This make pawns leave the colony.

Pets: "Follow master when drafted" and "follow master when doing field work" options.

New Medical Conditions. Using drugs may damage body parts or give these medical conditions.

Consciousness: -0.10

Blood Filtration: -0.35

Blood Pumping: -0.10

Duration: PERMANENT

Blood filtration: -0.40

Duration: PERMANENT

Consciousness MAX: 50%

Duration: PERMANENT

Consciousness MAX: 10%

Duration (ticks): 25'000

Duration (s): 416.7

Concussion:

Chemical Damage (Brain):

Chemical Damage (Kidney):

Cirrhosis:

Work speed penalty for production tables in "bad temperature" (x0.6) or "outdoors" (x0.8)

Random incidents for caravans, including ambushes by other factions or manhunter animals!

Hungry pawns will be more aggressive.

Drugs like go-juice and luciferium nerfed or changed. Drugs may cause chronic diseases or medical conditions such as brain damage, asthma or carcinoma.

Consciousness: +0.35 -> +0.10

Sight: +0.00 -> +0.25

Consciousness: +0.25 -> +0.10

Manipulation: +0.25 -> +0.00

Moving: +0.25 -> +0.05

Sight: +0.20 -> +0.15

Luciferium:

Go-juice:

Malari-block removed, replaced with Penoxycyline, a similar drug that also blocks Sleeping Sickness and plague in addition to Malaria. New research has been added for this drug.

Changes to weapons, ranged cooldown has increased and warmup decreased for nearly all weapons. They are also easier to make.

Ranged Cooldown (s): 0.66 -> 1.66

Warmup (s): 2.50 -> 1.35

Ranged Cooldown (s): 0.66 -> 1.26

Warmup (s): 0.9 -> 0.3

Ranged Cooldown (s): 0.66 -> 0.90

Warmup (s): 0.75 -> 0.50

Ranged Cooldown (s): 1.40 -> 2.00

Warmup (s): 2.00 -> 1.40

Ranged Cooldown (s): 0.66 -> 1.26

Warmup (s): 1.5 -> 0.9

Ranged Cooldown (s): 0.66 -> 1.26

Warmup (s): 2.5 -> 1.9

Ranged Cooldown (s): 1.66 -> 4.00

Warmup (s): 6.17 -> 3.00

Damage: 10 -> 13

Ranged Cooldown (s): 1.30 -> 1.65

Warmup (s): 1.33 -> 0.9

Range: 20 -> 18

Ranged Cooldown (s): 0.66 -> 1.50

Warmup (s): 2.83 -> 1.80

Base Damage: 9 -> 8

Ranged Cooldown (s): 2.80 -> 3.30

Warmup (s): 2 -> 1.5

Damage: 13 -> 12

Ranged Cooldown (s): 0.66 -> 1.16

Warmup (s): 1.5 -> 1

Ranged Cooldown (s): 0.69 -> 1.36

Warmup (s): 1.5 -> 0.9

Ranged Cooldown (s): 0.66 -> 1.66

Warmup (s): 4 -> 3

Minigun:

Assault Rifle:

Charge rifle:

Charge Lance:

Knife:

Great Bow:

Heavy SMG:

Incendiary Launcher:

Survival Rifle:

Pump Shotgun:

LMG:

Machine Pistol:

Pistol:

Short Bow:

Vitals monitors buffed. Medical tend quality offset: +4% -> +7%

Consciousness does not matter in movement speed calculations.

The Research tab now has a research tree.

New speech bubbles for certain actions.

You can see an estimate of the amount of time it will take a creature or pawn to die of blood loss.

Peaceful difficulty. This difficulty removes nearly all negative events with a few exceptions such as mad animals.

Repair job removed in the work tab and integrated in the "contruction" job.

Building/removing roofs now has higher priority than most other construction jobs.

UI Scaling

Healing and treatment quality now is more varied instead of being simply good or bad. Poor treatments significantly increase the amount of time it takes for wounds to heal.

Pawns have a new "allow firing" option.

Mood debuff if wearing looted clothing of dead pawns.

Rescued pawns may join your colony.

New button to make a pawn eat food in their inventory.

Drugs can be given to animals.

Young pawns will not have an adult backstory.

Colonies can be abandoned.

Temperature varies between seasons more widely closer to the poles.

New ending.

Slaughter button changed to the right of the animals tab.

A lot of items and production tables now have negative beauty.

Map tiles now have a "time zone", "base movement", "base movement during summer", "base moment during winter" statistics to determine the amount of time it takes for caravans to travel through them.

Megatherium renamed to Megasloth.

Randomly generated structures may have plasteel walls.

Caravan's Muffalos now wear some decorative gear. Player's Muffalos will also have this gear if they are carrying items.

Room impressiveness calculations have changed. It is now easier to achieve a higher impressiveness but pawns get a debuff easier if the impressiveness is not high enough in comparison to Alpha 15.

Rich soil is slightly darker.

Beauty and Room tool merged.

Hyperweave clothing is more common.

Non-animals can eat kibble, but with a significant debuff.

"Maximum number of colonies" slider in options (its 1 by default.)

Ship parts recipes changed.

Steel: 500 -> 300

Component: 10 -> 25

Uranium: 0 -> 150

Steel: 400 -> 200

Plasteel: 200 -> 300

Component: 6 -> 25

Uranium: 0 -> 100

Components: 4 -> 10

Uranium: 0 -> 5

Gold: 0 -> 100

Ship Computer Core:

Ship Engine:

Ship Reactor:

The size of the blood icon in injuries is determined by the bleed rate of the wound.

There is a cooldown when requesting caravans of other factions.


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